
How to Play Dots & Boxes
Dots and Boxes is the classic grid game from the back of school notebooks. Players take turns drawing lines between dots, and whoever closes a box claims it — and moves again. It's simple to start but full of clever endgame tricks.
By the Multiplayer Games team · Updated · Rules checked against the sources below
Objective
Claim more boxes than your opponent by drawing the fourth side of each one.
Setup
A grid of dots with no lines drawn. Every pair of neighbouring dots can be joined by one line.
Dots & Boxes rules, step by step
- Draw a line. On your turn, join two neighbouring dots with a horizontal or vertical line.
- Close a box. If your line completes the fourth side of a box, it's yours.
- Go again. Completing a box earns an extra turn straight away — chain several together if you can.
- Game end. When every line is drawn, the player with the most boxes wins.
Dots & Boxes variants, and the rules we use
Dots & Boxes is played slightly differently from place to place. These are the variants you're most likely to meet:
- Board size. Anything from 3×3 boxes upwards; bigger boards favour planning over tactics.
- Swedish board. The outer border is already drawn at the start.
How Dots & Boxes works in Multiplayer Games:
- 4×4 boxes (a 5×5 grid of dots).
- Closing a box always earns another turn, and you can chain several in a row.
- Ties are possible on an even number of boxes.
Dots & Boxes strategy for beginners
- Early on, avoid drawing the third side of any box — that just gives it away.
- Late in the game the board splits into 'chains'. Count them: whoever is forced to open the first long chain usually loses.
- Learn the double-cross: take all but two boxes of a chain and leave them, so your opponent has to open the next chain for you.
- Give away short chains of one or two boxes to keep control of the long ones.
Common mistakes to avoid
- Greedily taking every box in the endgame, then being forced to open a huge chain.
- Drawing third sides early out of impatience.
Dots & Boxes terms explained
- Chain
- A row of boxes where filling one hands your opponent the next.
- Double-cross
- Taking all but two boxes of a chain and leaving them, to keep control.
- Long chain rule
- A counting rule for working out who will be forced to open the first long chain.
A short history of Dots & Boxes
Dots and Boxes was first described by the French mathematician Édouard Lucas in 1889, who called it la pipopipette. It has been a pencil-and-paper favourite in schools ever since.
Behind its simple look is surprisingly deep maths: the mathematician Elwyn Berlekamp wrote a whole book on it, The Dots and Boxes Game (2000), built around the idea of counting 'long chains' to know who will be forced to give boxes away.
Dots & Boxes FAQ
Sources
We checked these rules against:
- NRICH, University of Cambridge — Put Yourself in a Box
- Elwyn Berlekamp, The Dots and Boxes Game (A K Peters, 2000)
- Wikipedia — Dots and boxes



